It's like a train, slowly getting out of the station, creaking and stopping sometimes. Once it gets going, it will be a nice smooth ride, but it's not a race car that goes from 0-100 in one second and we are off. Just put a little oil in the gears, a little attention and focus, and we'll do just fine.
In Air, part 3, Scott (Brian J. Smith), Greer (Jamil Walker Smith), Rush (Robert Carlyle), Eli (David Blue), and three others go through the gate onto a desert planet to find some calcium compound of some kind which can be used to fix the CO2 scrubbers. Not finding what they need close to the gate, they set out and eventually split up, Scott, Greer and Rush in one group, Eli with the other three.
It doesn't take long for Eli's group to decide to ignore Rush's insistence that they will find what they need on this planet. They want to check out the other nearby planets, even though there is only about 6 hours left. But apparently they are looking for a place for continued existence anyways. Greer and Rush go to stop them.
Now these two have some serious issues. It's the second time Greer pulls a gun on Rush, and he also kicks him in the back. The two then get in a fist fight and role down a bit sand dune. All I have to say is there better be one heck of a back story for their issues with each other. And this is what I mean by needing time. Right now, I feel like I'm watching two 8 year olds fighting to see who is king of the castle, but I'm betting (or blindly hoping) that later, coming back, it will be awesome and make a lot of sense.
Despite their bickering, Greer makes it to the gate in time to shoot the last of the three going through in the arm, and prevent him from taking the portable DHD with him. He listened to Rush's order on this, which makes me think, in the end, he is a soldier who does what he's told when it actually matters, or when it's not about his personal issues with a person. Maybe there is hope for him after all.
Scott is still out looking for the calcium deposits, and follows some weird sand flurries and visions of the priest who raised him and later drank himself to death when Scott impregnated a girl at 16. It's interesting to learn the back stories, and it's also neat to see more religion in Stargate and to wonder how it's going to feature in this chapter. I've always been more interested in the mythology than the science. But, again, I feel like there are other things that the writers should be establishing and we can worry about the details of our leads later on.
Greer goes after Scott, and together the two of them drag the bag back to the gate...but they are not going to make it. Rush tells Eli to put his arm through the gate, positing that the gate will not close and the ship will not take off due to some kind of emergency fail safe. He turns out to be right, and Eli brave enough to follow his advice, and so Scott and Greer make it and the air filters begin to function.
On the ship, Young (Justin Louis) and Chloe (Elyse Levesque) went to Earth using the ancient communication devices. Young gets advice from O'Neill (Richard Dean Anderson) who basically tells him to suck it up, make the best of what he has, and that no one is ready for what is required of them when they go through the stargate. Chloe tells her mom of her father's death, and if you thought she was annoying, well her mom is a lot worse. She even threatens to expose the Stargate program if her daughter doesn't get returned to her safely. I wanted to punch her in the head.
And while they were on Earth, Col. Telford (Lou Diamond Phillips) is on the ship, being a prick. Eventually, TJ (Alaina Huffman), the medic, had to sedate him so that he would not do damage to Col. Young's body. Why are so many of these characters so easy to dislike?
The best part was the make up. Everyone who was roasting on the desert planet came back with some beautiful red sunburns.
The worst part? All the questions.
1. What happened to the two left behind, or do we even care?
2. What was with the shuttle taking off from the Destiny at the end of the episode?
3. What possible problems will they face next week, other than the fact that a lot of the crew are jerks?
Also, there are so many characters, it gets distracting. In SG1 and Atlantis, there were 5. Same with Atlantis at first. Then the doctors became more important in both. Here, we are starting with way more characters than that, and we aren't given enough.
So, once the train is out of the station, I know it's going to be great. All I can hope is that it picks up steam quickly.
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